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When present conditions interfere with future plans for a beautiful and economically thriving city, it's time to consider redevelopment. Learn how to redevelop industrial land to create clean new neighborhoods in this episode of MORE MONEY LESS TRAFFIC! Would you like to play Cities: Skylines without running out of money? Are you frustrated because your cities get choked with traffic? In Part 7 I'll show you how to redevelop an existing industrial neighborhood without destroying the job market. We'll make room for a new park and commercial district while beefing up city services from electricity to fire coverage. In the process we'll actually cut the highway back to make room to complete our city's central plan area, and we'll handle changes in traffic patterns. Why would we want to remove perfectly good industry? When we remove industry, what happens to the ground pollution? Is it ever safe to zone residential after industrial ground pollution? Why would we want to remove a highway? How do we build industrial areas without needing a gap of undeveloped land to prevent pollution in residential areas? We'll find the answers in this episode! 00:00 The Eastern Railroad Is Coming! 02:02 Expand Before You Move Stuff 06:33 Highway Removal 07:33 Redeveloping the Old Neighborhood 08:19 New Highway Connection 09:19 Optimizing Traffic 10:01 Do We Still Have Pollution? 11:20 2 Key Takeaways 12:14 Improving City Services 14:24 Not Enough Workers/Customers In this tutorial series, you'll learn how to get started with a solid bank account and grow your city large enough that you'll never have to worry about money again. As the city expands, we'll show you how to use good urban design strategies to avoid crippling traffic problems. We'll only use the vanilla game and DLCs so console players can follow along too! Find the STARTER MAP on the Steam Workshop: https://steamcommunity.com/sharedfile... Looking for more MORE MONEY LESS TRAFFIC Series 2? – Part 1: City Layout: • This Realistic ROAD LAYOUT Really Works in... – Part 2: How to Start a City: • Start a City WITHOUT Running Out of Money ... – Part 3: Expand Without Going Broke: • How to NEVER EVER Run Out of MONEY Again i... – Part 4: Education, Land Value & Building Levels: • Why You Still Have Not Enough Educated Wor... – Part 5: Parks & Education: • Parks Are USELESS Without This in Cities: ... – Part 6: Where Cims Want To Go: • What BREAKS Any ROAD LAYOUT in Cities: Sky... – Part 7: Redevelopment (this video) – Part 8: Advantages of a Grid - COMING SOON – Part 9: Terrain & Trains - COMING SOON Support the channel on PATREON and get ZERO COMMERCIALS & EARLY ACCESS: / leehawkins Support the channel and BUY CITIES: SKYLINES & DLCs on NEXUS: https://www.nexus.gg/leehawkins Find me on DISCORD: / discord