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1: Office (0:00) 2: Tunnel (2:35) 3: Inner Facility (5:49) This map had the same situation as No Continuity, where the director tanks didn’t spawn the first time I played it but then they spawned like normal when I played it this time. This campaign was pretty bare bones. The visuals were very rough looking and the gameplay was nothing special. The pacing was very sluggish later on in the 2nd and 3rd chapters, particularly the rescue. It feels like the author at least sped up the rescue a little bit, though. But if that’s the case, I still wish the escape music didn’t play until the rescue was actually reachable. They also fixed the doors in the finale to where they were locked when the holdout started. Before that, I used to be able to go all the way back to the beginning of the finale if I wanted. My favorite chapter, however, was definitely the 1st. While it’s still not polished well, I liked that the key doors were breakable as soon as we collected the tools. The scripted tank fight was a little more exciting, too, because he was now able to break through the door, hence the thumbnail. Although this map was just okay at best, it was a relaxing, short map to play that made small improvements since last time I played it, going from a 7/10 to a 7.167/10 Map: https://steamcommunity.com/sharedfile... First Gameplay • L4D2: Penebus (Special Delivery - Expert) This is not its own mutation. I played on Realism mode and used this mod to change the amount of SI: https://steamcommunity.com/sharedfile... #Left4Dead2 #L4D2 #TankRun #Expert #Revisit