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This is an impulse control game based on the Premack Principle: a high-probability behavior (preferred activity) can be used to reinforce a low-probability behavior (less preferred activity). In this game, chasing the food is the high probability behavior, and what I am asking of Turkey is the low probability. He is reinforced for waiting and following commands by getting to chase the food. A the start, I am restraining him and allowing him to "launch" at the bowl, creating impulsivity and excitement. In later stages, I stop restraining him, and he just loses out on the food if he acts too quickly. I'm teaching him to work with his excitement, not against it. Once we have that, the game is on! I'm waiting sometimes for eye contact, asking for obedience commands, and sometimes chaining things together or asking for more difficult behaviors (moving away from the bowl, for example). This game can go quickly if you have a strong foundation! The purpose of the game is to learn to use your environment to reinforce the dog more frequently (saying hi to friends, sniffing a tree, getting to run and play reinforces what we ask of right before it).