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Kingdom Hearts 3D Dream Drop Distance (Nintendo 3DS XL) Game Review - Gameplay & Walkthrough Playing on Nintendo 3DS XL - Games Review: Walkthrough & Gameplay PLAYLIST • Playing on Nintendo 3DS XL - Games Review:... Kingdom Hearts 3D: Dream Drop Distance is an action role-playing video game developed and published by Square Enix for the Nintendo 3DS, revealed at E3 2010. The game is the seventh installment in the Kingdom Hearts series and was released in Japan on March 29, 2012. It was released in Europe on July 20, 2012, in Australasia on July 26, 2012, and in North America on July 31, 2012. The game takes place after the events of Kingdom Hearts Re:coded, and focuses on Sora and Riku's Mark of Mastery exam, in which they have to protect parallel worlds in preparation for the return of Master Xehanort. Besides controlling the two playable characters across a single scenario, the player is able to recruit creatures known as Dream Eaters to assist them in fights. The Square Enix staff decided to develop Dream Drop Distance after being impressed by the quality of the Nintendo 3DS. Taking advantage of the console's functions, they increased the action elements from the series based on the system previously seen in Kingdom Hearts Birth by Sleep. Additionally, both the gameplay and the plot are meant to give a glimpse of what the following title in the series, Kingdom Hearts III, would be like. The game has been well received in Japan and in the US, selling over 250,000 and 180,000 units on its debuts respectively. Critics generally praised the gameplay and graphics, while criticizing aspects of the plot. A high-definition remaster of the game entitled Kingdom Hearts Dream Drop Distance HD was released as part of the Kingdom Hearts HD 2.8 Final Chapter Prologue compilation for PlayStation 4, Xbox One, Windows, and Nintendo Switch. The game, which largely follows the action RPG and hack and slash gameplay of previous games in the series, sees players alternate between the roles of Sora and Riku, which is done via the 'Drop' system. During gameplay, a Drop Gauge gradually depletes over time, though it can be replenished with items. When the gauge completely empties, control will switch to the other character, though players may also opt to drop manually at any time. Drop Points, which are earned by defeating enemies and completing optional objectives, can be spent on bonuses that can be used until the next time the character drops, such as a slower Drop Gauge or increased attack or defense. The game reuses the Command Deck system from Birth by Sleep, in which players can customize a deck filled with various actions, spells, and items that can be quickly selected. There are also several new elements added to the gameplay. Flowmotion allows players to move quickly about by performing actions such as bouncing off walls, grinding on rails and spinning around poles. Reality Shift is a system the player can use on certain objects or weakened opponents. It involves a touch-screen activated minigame unique to each world, which includes dragging the screen to fling a target like a catapult, touching hidden words to take control of enemies, and playing a rhythm-based minigame to cause fireworks to appear. One of the key elements of Dream Drop Distance is the inclusion of the Dream Eaters. Whilst they generally serve as the main enemies of the game, up to three good Dream Eaters, known as Spirits, can be recruited per character to assist them in battle. Spirits can be created by combining Dream Fragments with an item or spell, either via experimenting with combinations or using recipes found throughout the game. Characters can also link with Spirits to perform unique attacks. Along the way, the player can care for Spirits by petting them, feeding them items, or playing mini-games with them, which can unlock new abilities. The game takes place across multiple worlds based on Pinocchio, The Hunchback of Notre Dame, Tron: Legacy, Fantasia and Mickey, Donald, Goofy: The Three Musketeers, with each one having two different plots told from the perspectives of Sora and Riku. These worlds need to be completed by both Sora and Riku in order to unlock new worlds and progress through the game. Upon visiting each world for the first time, each character must go through a Dive section, in which characters freefall down a tube and must clear a certain objective, such as obtaining a certain number of points, defeating a certain number of enemies in a time limit, or defeating a boss character. In this mode, Sora and Riku can attack opponents, slow down their descent, or dodge attacks. They can also pick up magic spells which give them a limited supply of magical attacks to use against enemies.