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Stackhead is a fast-paced 2.5D platformer shooter inspired by classic action platformers. You play as Stackhead, a maintenance worker at Automa Park, a massive AI-controlled amusement park. Unhappy with his job and tired of being reprimanded whenever he tries to entertain visitors, Stackhead decides to rebel. He jumps from attraction to attraction to put on a show for the crowd. The park’s AI doesn’t appreciate his initiative and sends waves of robots to stop him — but the chaos only makes the audience cheer louder. Fight your way through diverse attractions, defeat robotic enemies, and explore the park as you make your way toward the AI’s headquarters for a spectacular final showdown. Core Gameplay & Key Selling Point As his name suggests, Stackhead can stack machines on top of his head by collecting them from defeated enemies. As you progress, you build a towering arsenal of weapons, transforming into a walking weapon tower — all while staying true to the amusement park theme with bouncing ball shots, water bombs, and other playful yet destructive attractions. This unique Stacking mechanic is the core gameplay system and the game’s main feature. TEAM ROUSSIN Mickaël : Game Designer – Sound Designer – 3D Artist ALLÈGRE Max-Emilien : Texture Artist – 3D Artist CIRRONIS Emanuele : Programmer LAVOYE-SOL Matias : Programmer BATAILLE Arthur : 3D Artist MORQUIN Jules : VFX Artist BELLANDE Aurélie : Concept Artist – 3D Artist LAFAGE Benjamin : Concept Artist – 3D Artist DONADILLE Marion : VFX Artist – 3D Artist JAUZE Lauriane : Level Design – Narrative Design – 3D Artist – Level Artist Students game STACKHEAD is a french student game from the ESMA Game school created in 9 months by a team of 10 students, working with the technical constraints for a portable console.