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After a while, the Enemy Pack as now been patched for the True Zeal update by AnimatedGlitch! BUT THATS NOT ALL! Enemies and Bosses in the Enemy Pack have gotten some Reworks and Balancing in addition to the patching. Today, we'll be checking out the Bosses, which 3 of the 4 have gotten some changes! 0:00 Depression Squid The Depression Squid mostly got Health Nerfs for both them and their Tentacles. From 190 to 150 Red Health, the Squid will no longer overstay their welcome. Now the Fight will be less of a drag than it usually was. The Health of their Tentacles were Slightly nerfed, Gripping Tentacles now have 11 Health instead of 12, Careful Tentacles now have 7 Health instead of 8, and Desperate Tentacles are now 10 Health instead of 11. We didn't see the Squeezing Tentacle, but I'll assume it went from 13 to 12 Health. While reducing their Health by 1 doesn't sound like anything, it actually does make some differences when it comes to interactions with some Damage Dealers, but not ALL of them. 5:04 Malformed Unicorn Ah, the Unicorn... Oh, how I NEVER miss you!! Unicorn got the BIGGEST of reworks out of all the Bosses due to their infamous Ruptured Spam and Awful Bone Spurs (10) punishing Players that DARED to make this Fight end faster. The Unicorn has received a new Ability that deals a small amount of Damage, removes all Ruptured from that Damaged Party Member, Heals them, and then inflicts Scars. They have also lost their AOE Attack and is Attacks either the Left or Right with Two separate Abilities and will now apply Frail to themselves whenever they enter into their alternate Form. The Human Element also got some changes, no longer inflicts Oil-Slicked, but now Increases all Negative Status Effects while a decent chance to apply Curse and can deal a small amount of Indirect Damage. When the Unicorn enters their Alternate Form, they now have Infantile while the Human Element has Parental, which is their new way to Punish the Player without letting the Fight go on longer. Finally, when the Unicorn returns back to their original form, both them and the Human Element move. Despite the fact that I fought the Unicorn like a Stubborn Idiot, these changes are actually pretty decent. Not a big fan of adding Scars to the mix with Ruptured as that kinda sounds worse than Oil-Slicked, but at least the Fight doesn't last like 10 minutes anymore. 10:34 An Old Tradition I Kill The Unicorn (again) 11:26 Doula The weird looking Bear is Back, but with a few nerfs and a cool new change. Doula's Changes doesn't come from the Boss itself, but from the Deer they summon. The Deer now have 20 Red Health instead of 25, making the Fight much easier to control. In addition, the Stag now appears via by a different method instead by random chance. After a number of Deer were Summoned, a Stag will appear instead. You can actually see WHEN that Stag will appear by hovering over Doula. Besides these changes, Doula still plays out pretty much the same as they usually do but are now easier to control what Doula does without having them spiral out of control so quickly. The Mod is Enemy Pack by Pepp, Tairbaz, & AnimatedGlitch https://steamcommunity.com/sharedfile...