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This time it is an actual fight. If Ashuri is my #1 most disliked character/boss, Keke would probably be 2nd place. Mostly an actual issue on 0% though (In a regular run it’s whatever, she dies too fast to really matter). A lot of her patterns are, quite frankly, really silly on 0%- some are practically impossible. 0:15 For these meat spam attacks, I don’t even bother really. 0:40 This is another annoying thing she does. She LOVES going off-screen, and waste your buff time with stuff like this. And this attack is random as well, so there is no way to control it at all. 1:04 Okay, the jump itself is barely doable on 0% (And that’s with buffs...) but I don’t think you can react to the bullets that just spawned. Let alone 3 times. Not reasonable to dodge. 1:36 This is actually doable as long as she doesn’t have Attack Boost- another silly mechanic I honestly don’t approve of (More later). You may use your shoots to time the first jump. 1:55 Again, same thing. Doable as long as she doesn’t have Attack Boost buff. And it’s actually a quite fun attack I will admit! Just be careful because she often runs towards you as it is ending. 2:14 And here it is. This thing is absolutely, virtually impossible to dodge- even on Casual. Also it hits you 4 times. Again, don’t even bother. It’s not like you can do anything, other than choose between taking the hit or using an Amulet. I think the best is to take the hits- you have HP regen anyway- and then build up your Rank again with a Rainbow Charged... but it depends on how much HP you have, if she has Attack Boost, etc. Anyway this attack is completely stupid for obvious reasons. 2:34 Another questionable attack. Best thing to do is just hug the left corner and pray. That’s all... Only thing you can do about it is maybe predict it- since I am pretty sure it IS HP% based- and try to not have Attack Boost by the time this thing happens. Of course that’s easier said than done. 2:56 Just Consumable hover this. Keke doesn’t play fair; neither should you. And she still ends up winning by doing this simply because it wastes buff time, anyway. 3:10 ACTUALLY doable and quite fun attack. Well, it’s usually doable. Sometimes you may get unlucky but for the most of the part, it’s quite legit- once again, as long as there is not Attack Boost. 3:33 Cat Duo has 4 or so possible attacks. For any of them, try to hug the wall as it is ending; it will protect you from Keke when she tries to spawn on top of you. 3:48 More waste of buff time... Self-Explanatory. 4:24 Cut-In attack time. Also, she will teleport to the very center as it goes off, so keep that in mind! The 1st part is not terribly bad as long as Attack Boost... well you know how it works by now. BUT the 2nd part... This thing 4:40 This is another virtually impossible attack on 0%. It’s simply undodgeable with normal means. It also lasts WAY too long and you probably can’t tank this even if you had full HP and all buffs (Which you probably don’t have either or will run out very soon by this point) The only way to get past this is with a safespot you can only get with Consumable hovering. It’s actually a fairly tricky and precise spot. Basically... https://i.postimg.cc/hvP239M6/Safe.png You want to use this Pink flower as reference. At 4:41, go to the exact spot this flower is, jump, and then keep entering/exiting the consumable wheel, until Erina’s feet is touching the tip of the Pink flower. That should net you the safespot for the entire attack. It nearly always worked for me when I started doing this, it’s a pretty consistent way I believe! Of course, I didn’t came up with this safespot. It’s not my idea. However the Pink flower thing is. And after that is done, it’s just a matter of finishing Keke off... 5:22 The interesting thing about these two is that, for whatever reason, the Amulet hits both of them multiple times- filling a TON of BP per Amulet use. Might be a good idea to capitalize this. The final annoying thing about Keke is her Attack Boost gimmick. Basically, after a certain point (Roughly 80% of her HP left, so quite early) she will gain "T Minus Two" buff. If you happen to get hit while this is active, it will transform into Minus One. And if you get hit once more while THAT is active, the next attack will have Attack Boost. This will increase bullet density and damage. Basically it makes the attack complete bull. And I just love the fact it further punishes you when you already took a hit to begin with. This boss buff is not right! Well, so that’s Keke Bunny. A fairly infuriating boss to be sure. She just has... way too many annoying elements with this fight. Get Rabi-Ribi here! https://store.steampowered.com/app/40...