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SOMA is a 2015 psychological survival horror game developed and published by Frictional Games, creators of Amnesia: The Dark Descent. Set in a mysterious underwater research facility, the game follows Simon Jarrett as he awakens in a world where machines exhibit human consciousness, personalities, and memories. As Simon uncovers the facility’s dark history, SOMA explores deep philosophical themes around identity, consciousness, and what it truly means to be human. The game was widely praised for its thought-provoking narrative, immersive atmosphere, sound design, and voice acting, earning generally positive critical reception across platforms including PC, PlayStation, Xbox, and Nintendo Switch. Gameplay in SOMA focuses on first-person exploration, puzzle-solving, and stealth-based survival rather than combat. Players must avoid terrifying creatures without weapons, relying instead on hiding, evasion, and environmental interaction. The experience emphasises storytelling and immersion, minimising traditional mechanics like inventory management to keep players focused on the narrative. Environmental clues such as notes and audio logs deepen the story, while the optional Safe Mode allows players to experience the full narrative without lethal consequences, making SOMA accessible to a wider audience while retaining its psychological horror impact. Join me on Twitch: https://twitch.com/iamcogan