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Some Combos needs SET. Combos that start with light attacks are usually very ineffective Terry's line-changing attack is an official "SET" method You can easily mix it in and get higher returns Actions the opponent can take 1. Block (standing, squatting), forward, backward 2. Throw, break down throw 3.Invincible skills, DP 4. Parry,DI 5.Jump, 66 We can deal with it with strikes 1(If he block wrong way), 2, 5 Cope with throwing 1, 4 Respond with or without action 3, 4 Here our side's throwing is more difficult to implement. Because it takes a little longer to reline, if you strike (but not hit), although there is a surprise attack effect, the overall frame will be longer. On the opponent's side, the best move is usually a throw or a 66 If he sees you reline and to throw you, it is usually too late (when reline, the opponent can only throw you directly within first 2 frames and punish) For a calm opponent, you might as well aim to knock him down or get back to the bottom of the lane. You can try to attack opponents who are aggressive and moving (defensive traps will indeed form here) If you catch an opponent who has come up with an invincible skill to deal with the situation, return to the line to defend. If you throw it several times, the hitting SET will have a better chance of hitting. 由輕攻擊起始的連段通常損血很低 而泰瑞的變線攻擊則是一種官方製作的"SET" 可以很輕鬆的混入連段,來得到更高的回報 對手能做的行動 1.防禦(站、蹲),前擋、後擋 2.摔、解摔 3.無敵技、升龍 4.Parry、DI 5.跳,66 我們可以用打擊去應對 1、2、5 用摔應對 1、4 用不行動應對 3、4 這裡面我方的摔是不易實行的 因為回線需要的時間略長、如果你打擊(但不命中)的話 雖然有奇襲效果但整體的幀數更長 對手方面,最好的行動通常會是直接摔或66 如果他看到你回線再摔通常是來不及的(回線啟動時,只有前2幀對手能直接確反摔你,無法解摔) 對冷靜的對手,不妨先以摔他或回線後下段為目標 躁進亂動的對手,可以試著打擊(這裡確實會形成防禦陷阱) 若抓到想出無敵技應對場面的對手,則回線防守 做了幾次摔之後,打擊的SET便更有機會命中 #streetfighter6 #sf6_terry #sf6 #xbox