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In this video I show how to build the sculpt mode features branch of Blender 2.8 which comes with new features for sculpting for Blender like a great and fast Remesher, masking tools, a blueprints hardsurface boxcutter like feature for modeling and many more. I build the branch with Visual Studio 2017 for windows and also show some problems that could occur while compiling and how to fix these. In a previous tutorial I already explained which software you need to build Blender 2.8 for Windows: • Build Blender 2.8 for Windows With Visual... Sculpt Branch Status Report https://code.blender.org/2019/06/scul... Also checkout Pablo Dobarro's Patreon: / pablodp606 And his Artstation page: https://www.artstation.com/pablodp606 These are the lines for the command prompt to get the surces: git clone git://git.blender.org/blender.git -b sculpt-mode-features cd blender git submodule update --init --recursive git submodule foreach git checkout master git submodule foreach git pull --rebase origin master In the end I announce a course for getting started with Blender 2.8, the Blender 2.8 Launch Pad by Zach Reinhardt: https://academy.cgboost.com/p/blender... See my social profiles here G+: https://plus.google.com/+JayAnAm Twitter: / jayanamgames Facebook: / jayanamgames Patreon: / jayanam Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com