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One Blueprint to Rule Them All! Creating a Global Music Manager in Unreal Engine Tired of juggling multiple blueprints just to handle your game’s music? In this tutorial, I’ll show you how to build a Global Music Manager in Unreal Engine—one blueprint to rule them all! You’ll learn how to: ✅ Set up a persistent music system that works across levels ✅ Transition seamlessly between tracks ✅ Control playback and states with ease ✅ Make your game’s soundtrack feel polished and professional This is gonna be a doozy! Whether you’re a beginner or an experienced dev, this tutorial will help you take your game’s audio to the next level. Let’s dive in! 🚀 📌 Subscribe for more Unreal Engine audio tips! 🔔 Hit the bell so you don’t miss future tutorials! #UnrealEngine #GameAudio #MusicManager #blueprints Feeling generous? Buy Me A Coffee! https://www.buymeacoffee.com/fullertime 00:00 Intro 04:50 - Game State 05:30 Set Default Game Mode Settings 06:05 Music Manager Blueprint 09:00 Adding Music To BP 16:10 Calling Functions From Gamestate 20:40 Making A Global Blueprint Function 33:30 Conclusion Check out the @TheSoundFXGuy Channel! • Unreal Engine 5 | Ultimate Dynamic Mu... ****** My Website: www.fullertime.com LinkedIn: / brian-michael-fuller ***** I am a professional audio designer, media composer and sound designer for Film, TV, Media and Video Games. C++ Entry Level Certified Programmer and WWISE Certified. Hear some of my work on major TV Networks all over the globe. Featured on networks such as BBC, Fox, CBS, MTV, E!, Spike, Showtime, OWN, BET, France 5, ProSieben Maxx, RTL 5, Nickelodeon, History, Discovery, Animal Planet, and A&E. Highlights include A&E’s Emmy Award Winning “Born This Way” as well as NFL’s Super Bowl 55 on CBS which was broadcast in 180 countries and was seen by 96.4 million people—including out-of-home viewers—across all platforms, including CBS, CBS Sports and NFL digital properties, Verizon Media mobile properties, and ESPN Deportes TV and digital properties.