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The Build (* Optimized further after recording): https://dim.gg/2ewx2jy/Prism-TC-SeSWa... The Build if you don't have an Arc GL: https://dim.gg/vwa6xei/Prism-TC-SeSWa... This video showcases an optimal damage rotation and Prismatic / Thundercrash Titan build using the Stoicism exotic class item. The Stoicism perks used are Spirit of the Star-Eater (50% increased Thundercrash damage) and Spirit of the Eternal Warrior (25% bonus Arc weapon damage for 30 seconds after the super). This optimal loadout unfortunately requires an Arc Grenade launcher with auto-loading Holster, which none are currently obtainable. Any auto-loading GL could work, you just lose the bonus damage from the Warrior perk on Stoicism for the GL, but PSI Aeterna will still benefit. That being said, newer tiered GLs inherently do a small amount more damage, and you can run double weapon surges that match your GL. I tested a Cataphract (currently available in Trials of Osiris) with auto-loading holster and Vorpal Weapon, and it did roughly the exact amount of damage as my older Arc GL. Some mods on the armor could be swapped as well, such as you could run 160 Super stat and 2x Super Font, freeing up stats elsewhere. Below are damage conversions and further below that is a detailed explanation of how a 1 Compel / 4 Defeat Blistered Shadow DPS setup works for an optimal 1-phase Sere defeat. If the damage phase draws out the full time available, this build can do upwards of 60000 Damage. All that being said, you are unlikely to do this much total damage unless your fireteam members are doing their DPS with a potato. If your fireteam is skilled or three people use this build, you should consider defeating all 5 Blistered Shadow. If you do a lot of damage quickly, you actually lose time by compelling one. I had a run where I hit the damage threshold on 1 compel with 10 seconds left of Sere's Weakness, ending our timer early. ================================================================= ================================================================= Below I calculate the potential damage against Sere based on a 1 Compel / 4 Defeat Blistered Shadow DPS setup. I start counting the damage the moment I release the Unbreakable shield, and stop counting damage at 28 seconds past that. Damage numbers had to be converted as the shooting range can either be -0 or -10 damage delta, while the Equilibrium Dungeon is -5 Delta. I calculated the conversions based on tested constants I have from inside the dungeon compared to the shooting range. Damage conversions: Solar Titan Radiant Praxic Blade Ignition Damage Based on Power Delta Radiant + 3x Kinetic Surge -0 = 1374 (Shooting Range) -5 = 1235 (Equilibrium Dungeon, Harrow) Solution: Calculate percentage change from V1 = 1374 to V2 = 1235 (V2−V1)|V1|×100 =(1235−1374)|1374|×100 =−1391374×100 =−0.101164×100 =−10.1164%change =10.1164%decrease @ -5 Delta ================================================================= ================================================================= Prismatic Titan 28 second Damage Rotation, Spirit of Star-Eater / Spirit of Warrior -0 73035 (Shooting range damage @28 seconds) -5 65646 (Theoretical against Sere @28 seconds, which tracks as I did over 60000 on a run with my clan - before this challenge though) 73035 x 0.101164 = 7388.51274 73035 - 7388.51274 = 65646.48726 (65646) ================================================================= ================================================================= Sere Damage Phase: Immediately Upon transferring from Shadow Realm to Normal Realm, Sere is vulnerable. Sere's Weakness, which is the time for damage phase based on Compels/Defeats start 5 seconds after transferring from the Shadow Realm. For this reason it is better to trigger DPS phase from the shadow realm. "Setup" for damage can also be done during the transfer between realms. You gain 3 seconds from each Blistered Shadow compel. 1 Compel / 4 Defeat gives 23 seconds of Sere's Weakness, but adds a damage threshold for the final 15% of Sere's health. 23 + 5(seconds before weakness starts) = 28 seconds until you must hit the damage threshold on Sere's Health bar. At the moment you hit the damage threshold, even if Sere's weakness timer is at 0 (the "0" second counts as a full second to do damage) the timer switches to a new timer, and you have three seconds past damage threshold to continue damage. Theoretically, if you hit damage threshold at the last second, you will potentially have 31 seconds of total damage. You could also have less, if you do a lot of burst damage up front and hit threshold early, you trigger the 3 second timer anyway. If your team is capable of extreme initial burst damage, consider defeating all 5 blistered shadow. Three people running this build would likely need to defeat all 5.