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Buggy Boy (Commodore 64 Version) - Offroad Course Longplay - Buggy Boy, developed by Tatsumi and released in arcades in 1985, is an off-road racing game built around time pressure, precision driving, and constant environmental interaction. You control a dune buggy across five distinct courses—Offroad, North, East, South, and West—each packed with obstacles such as boulders, fences, tunnels, logs, and brick walls. The structure varies between modes: Offroad requires five laps around a closed circuit, while the remaining courses are point-to-point races against a strict time limit. Scoring plays a central role in the experience. Points are awarded by passing through gates worth 100, 250, or 500 points, collecting colored flags worth 30 points each, and completing flag sequences for a 1000-point bonus when collected in the correct on-screen order. Objects scattered throughout the courses also contribute, with items like soccer balls yielding large point bonuses. Time gates extend the timer by two seconds for the next leg, making route planning and risk-taking essential to survival rather than optional extras. Much of the game’s appeal comes from how its mechanics encourage expressive driving. Hitting logs or stumps launches the buggy into the air, allowing players to clear obstacles while earning extra points. Tilting the vehicle onto two wheels is not just a visual flourish but a scoring opportunity, rewarding balance and control. The terrain constantly changes, forcing players to react quickly to slopes, jumps, and narrow passages. Steering, acceleration, braking, and switching between high and low gears are all handled directly, making Buggy Boy easy to understand yet demanding to master. The Commodore 64 version, published by Elite Systems in 1987, is widely regarded as one of the system’s finest arcade conversions. Despite the limitations of 8-bit hardware, it manages to preserve the look, feel, and pacing of the original remarkably well. Multilayer scrolling is smooth for the platform, the colorful graphics clearly communicate each course’s layout, and the sense of speed remains convincing throughout. Crucially, all five courses are present with their correct structure and obstacles intact. Key gameplay elements—score gates, flag sequences, jumps, logs, and two-wheel driving—are faithfully recreated, ensuring that the home version plays like the arcade rather than a simplified approximation. Controls remain precise and responsive, which is essential given how tightly the game is built around timing and positioning. As a result, the Commodore 64 version became a staple for many owners, offering an experience that captured the arcade’s spirit with impressive accuracy. It is immediately playable, endlessly replayable, and deeply satisfying once its rhythms are understood. For me, it carries enormous nostalgic charm and stands comfortably among the very best racing games available on the Commodore 64. #retrogamingloft #buggyboy #commodore64