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Playthrough of Dr. Seuss's ABC, Living Books' 1995 educational interactive story book for Windows. Dr. Seuss’s ABC is an educational computer game developed by Living Books and published by Brøderbund in 1995. It is designed for young children and focuses on introducing the alphabet through interactive storytelling based on Dr. Seuss’s well-known book. The software combines simple navigation, colorful visuals, and spoken narration to create an accessible early-learning environment. The gameplay centers on 26 interactive pages, each corresponding to a letter of the alphabet. Children can click on characters, objects, and text to trigger animations or hear words read aloud. This structure encourages exploration rather than formal instruction. The game includes a wide range of vocabulary, using images, actions, and character animations to reinforce letter recognition and sound association. Because there are no penalties for clicking incorrectly, children are free to discover content at their own pace. Presentation is a major part of the experience. The graphics closely follow Dr. Seuss’s original illustration style, using bright colors and exaggerated character designs to draw the player’s attention. Animations are simple but lively, and the voice narration clearly enunciates each word and phrase. The interface relies entirely on mouse interaction, making it suitable even for very young users who have not yet developed typing skills. Audio plays an important role as well. Spoken lines guide the user, while sound effects and music add energy to the interactive scenes. The software also includes short video segments that help reinforce letter learning through songs and movement. These elements provide variety and help maintain engagement, especially for children at the earliest stages of reading readiness. Overall, Dr. Seuss’s ABC serves as an effective introductory literacy tool for preschool-aged children. Its interactive design, clear narration, and faithful adaptation of Dr. Seuss’s artwork make it engaging and easy to use. While the experience is simple and lacks structured progression, it succeeds in making alphabet learning playful, memorable, and approachable for very young learners.