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The twentieth and final level in the original campaign of Dungeon Keeper. This playthrough has been done with the GOG version of Dungeon Keeper, using the Keeper FX version 4.8 mod. The level 10 Vampire was transferred in from Hidden Realm 1: • Dungeon Keeper - Hidden World 1 - Vampire Note about the Vampire: be careful. Your opponent will have access to the Scavenger Room before you and when he does, the level 10 vampire that he has WILL start hunting for yours. As such, it is imperitive that you research fast and imprison your vampire as soon as scavenging is detected. As you can see in the video, once you have a scavenger room, a graveyard and a temple yourself, you can raise a level 1 vampire by crushing imps, cast "Must Obey" to force that vampire to pray at the temple (Vampires usually refuse to do so and will get angry when forced to) and have your level 10 vampire (now protected from scavenging by the praying vampire) scavenge the enemy vampires. Because the blue keeper will not cast "Must Obey", he cannot protect his vampires, enabling you to take them all. When the white dungeon heart is destroyed, the Blue Keeper will get a free level 10 Vampire again, but because by that time you should have gained all vampires in the level, this shouldn't be a problem.