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Slaking's Truant Ability makes it one of a mechanically unique Pokémon in the series, which in turn makes Norman's battle in Ruby & Sapphire one of the most unusual battles in the main series games. So, have you ever wondered what was the thought process behind Slaking's design? Channel Discord: / discord --- Chapter Timestamps: 0:00 - Opening video & Channel comments 1:05 - Introduction of Abilities 2:20 - Slaking as a Playable Pokémon (Part 1) 3:13 - Sidetrack Tangent about Game Balance 4:11 - Slaking as a Playable Pokémon (Part 2) 6:00 - Discussing Norman and Puzzle Bosses 9:15 - Player Behaviour regarding Puzzle Bosses 11:00 - The Faults with Norman's Design 13:35 - Emerald's Changes 14:32 - Long-term impact on Future Pokémon Gameplay Design 17:03 - Outro ---- Music Timestamps: 0:32 - The Imprisoned [Ghost Trick, Phantom Detective] 1:04 - Opening/Title Screen [Pokémon Ruby/Sapphire/Emerald] 2:19 - Dance of Deduction (Type A) [The Great Ace Attorney Chronicles] 3:13 - Dance of Deduction, Backstage (Type A) [The Great Ace Attorney Chronicles] 4:52 - Dance of Deduction (Type B) [The Great Ace Attorney Chronicles] 6:46 - Dance of Deduction, Backstage (Type C) [The Great Ace Attorney Chronicles] 8:20 - Dance of Deduction (Type C) [The Great Ace Attorney Chronicles] 9:31 - The 13th Struggle, Data Luxord's Desperation Move version [Kingdom Hearts 3] 13:10 - VS Battle Mode, Version 2 (Hoenn Gym Leader Battle remix) [Pokémon Colosseum XD: Gale of Darkness] 17:03 - 221B Baker Street [The Great Ace Attorney Chronicles]