У нас вы можете посмотреть бесплатно Some Terrain Work... taking a break to gather my wits about me and refine my gameplan.... или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
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before I start mapping this into gameplay. I've already whittled down a few of the functional concepts as far as relationship counters...diplomatic effects etc... I am looking to develop a simple integer based standard that almost all systems in the game will utilize for countering effects such as supply and relations.... whole values... 0-100.... relations -100/+100 with status types and improving/deteriorating trends etc..... and the beauty of that is it's like 4 kb of code to make it happen.... the diplomatic relations counter with trends attached to them...... so.... it's not that I'm stuck or anything it's just that there are a lot of details that go into a grand strategy title....and each function can be managed cleanly and in a simplist and most effective format in code..... but I want to make sure I have ''my head wrapped around'' the game functions as a whole to a degree because I do not want to cross contaminate any system with other system functions nor do I want to do repeated work.... so I'm organizing my thoughts and preparing a massive push.