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In today's video we look at the brand new feature of shunting, which was introduced in the recent update, update 17. Shunting is a brand new mechanic added to the game in order to help with the intermission period between the legs regional contracts. I briefly discuss regional trains and the benefits of using shunting in your network. In the rest of the video I cover the basics of shunting, how it works and how you can implement it for both the manual and automated cases. this includes looking at: shunting commands, shunting circuits, shunting track and stabling sensors. A live construction of a brand new shunting group and how you can successfully interact with it is also included. If you do enjoy the video don't forget to like the video and subscribe as it really helps me out! Additionally, if you have any suggestions related to the gameplay or have any suggestions for ideas and other games you would like to see you can always leave a comment! Chapters if you're looking for a certain aspect: 0:00 Intro 0:45 Regional Trains 2:39 The New Shunting Objects 5:11 Constructing a Shunting Group 9:46 Manual Shunting 18:32 Automated Shunting