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Melee Doughty Is Busted - [Warframe]

This video will cover the newly released 1999 arcane Melee Doughty, which is currently bugged when using rivens with negative stats, however all builds shown today use synergies which function as intended (mostly). I used Melee Doughty to push the ceramic dagger incarnon, vaykor sydon and halikar wraith to new heights, creating blast damage going into the billions. I also feature how this exactly works, which mechanics are used and how damage is (roughly) calculated. You can find the rough calculations all the way at the bottom of this description! Enjoy! 💥🎉 Tags: #warframe #MeleeDoughty #Slam #zephyrprime #warframegameplay #warframeguide #ceramicdagger #gameplay #guide #1999 #newupdate #warframe #arcanes #arcane #steelpath #warframemechanics #indepth #detailed #meme #levelcap #endgame #warframeendgame #maxxing #2024 #warframe2024 #mirageprime #mechanics #gaming #tennocreate #warframenewarcanes #citrine #warframebestarcane #warframepuncture #warframecritdamage #howtodealdamageinwarframe #howtomodinwarframe ___________________________________________________________________________ Music by    / @fantasylofi   → https://ffm.bio/bitsandhits ___________________________________________________________________________ Chapters: 0:00 The New Melee Doughty 0:30 How It Works & On What It Works 2:03 Ceramic Dagger 2:52 IMPORTANT 3:08 Citrine & Ceramic Dagger Builds 3:24 Heavy Slams Are Weird 4:16 Optimizing Heavy Slams 4:29 VAYKOR SYDON 4:50 Why Heavy Slams Are So Good 5:33 Halikar Wraith & Mirage Prime Builds 5:54 Conclusion 6:25 Outro + Thanks Support me if you want by joining the channel for 1$ a month :).    / @keesieoilcorner   Early access to videos Bug videos for members only Access to data files from testing Community polls for videos and more Squad priority during livestreams Calculations: Sydon NO FACTION puncture% = 97.34 484.54% crit total status chance = 120 + 480 + 112.2 + 60 status base = 33 status final = 33+772.2% = 287.826 Puncture% = 287.826 x 0.9734 = 280.17 Doughty multi = 280.17 / 10 = 28.017 Base crit multi = 2.5 Regular crit multi = 2.5 + 296% = 9.9 Tenacious bond crit multi = 1.2 Final modded crit multi = 28+1.2+9.9 = 39.1 crit tier 4 multi = 1+4x(39.1-1) = 153.4 crit tier 5 multi = 1+5x(39.1-1) = 191.5 Average crit multiplier = (153.4+(191.5*0.8454))/2 =~ 157.6x crit Base damage = 213 Modded base damage =213x(1+1.8+2+0.9+0.6+7.2) = 2875.5 (estimated 6 status=7.2) Status damage multi = 1x(1+0.8)x(1+0.6) = 2.88 Faction multi = 1 (slam) Seismic wave multi = 1x(1+4) = 5 Combo multi = 12 Viral multi = 3.25 Blast damage proc = 0.3 x 2875.5 x 1 x 2.88 x 5 x 12 x 157.6 x 3.25 =~ 76.351.564 Blast radial = 3 x 2875.5 x 1 x 2.88 x 5 x 12 x 157.6 x 3.25 =~ 763.515.642 WITH FACTION puncture% = 95 484.54% crit total status chance = 120 + 480 + 112.2 + 60 status base = 33 status final = 33+712.2% = 268.026% Puncture% = 268.026 x 0.95 = 254.6247% Doughty multi = 254.6247 / 10 = 25.5x Base crit multi = 2.5x Regular crit multi = 2.5 + 296% = 9.9x Tenacious bond crit multi = 1.2x Final modded crit multi = 25.5+1.2+9.9 = 36.6x crit tier 4 multi = 1+4x(36.6-1) = 143.4x crit tier 5 multi = 1+5x(36.6-1) = 179x Average crit multiplier = (143.4+(179*0.8454))/2 =~ 147.4x crit Base damage = 213 Modded base damage = 213x(1+2+0.9+0.6)x(1+1.55) = 3422 Status damage multi = 1x(1+0.8)x(1+0.6) = 2.88 Faction multi = 1x(1+1.55) = 2.55 (slam) Seismic wave multi = 1x(1+4) = 5 Combo multi = 12 Viral multi = 3.25 Blast damage proc = 0.3 x 3422 x 2.55 x 2.88 x 5 x 12 x 147.4 x 3.25 =~ 216.703.548 Blast radial = 3 x 3422 x 2.55 x 2.88 x 5 x 12 x 147.4 x 3.25 =~ 2.167.035.485

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