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Interacting with GameObjects within your scenes is a core tenet to game development within the Unity Engine. I wanted to engineer a system that would show off Unity Events, while also being generic enough to slap on to any of your objects and wire up quickly. Admittedly there are many ways to improve upon the basics I show in the video (as well as lots of error checking and handling!), but I wanted to demonstrate the concept in a concise and timely manner. I'm confident this can be a useful launching point, and I hope you'll find it useful! ✨Want to support the channel? Buy me a coffee ☕: https://ko-fi.com/bmoli Join the Discord: / discord LIKE the video if this helped you out at all, it helps the channel's visibility and lets me know what I got right! COMMENT if you have any suggestions or critiques! (or just want to say hi) SUBSCRIBE for more tutorials and game development content! Thanks for watching!! MORE UNITY TUTORIALS (PLAYLIST): • Epic Unity Tutorials SOUND EFFECT TUTORIAL MENTIONED: • Improve every SOUND EFFECT with this ONE T... NEW to game development? Start with my 2D Movement Tutorial: • 2D Side Scroller MOVEMENT in Unity (BEGINN... ~~~~~~~~~~~ ASSET LIST ~~~~~~~~~~~ Ninja Character: https://assetstore.unity.com/packages... ~~~~~~~~~~~ #bmo #unity #tutorial