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We're back with another playthrough, this time with Street Fighter's poster boy and fan favourite Ryu! As you might expect, Ryu is one of the better characters, and easy to use. His Tatsumaki is an excellent crowd clearer due to it's range and his Shoryuken works great as an anti-air to Poison. His Hadoukens function just like they do in the original games, in that they don't knock an opponent down. I give them points for accuracy but in a beat 'em up where you're swarmed with enemies, having a projectile attack that doesn't knock enemies down feels pretty worthless. Still, it's good for some long-range chip! The usual bullshit reared it's ugly head several times but I found myself still trying my hardest and in the end I didn't actually lose a continue (which I think is a first?). Some bosses feel very overpowered, such as Sodom (especially for an early game boss) and then you have bosses like Retu who's spin kicks make Ryu and Ken's look like a toddler playing Ballerina in comparison. 15 characters remaining. We still have a long way to go! Feel free to suggest the next character I play in the comments and, as always, I will prioritize them! Below are the ones I have not yet done a playthrough of: Maki Dean Ken E.Honda Blanka Zangief Guile Dhalsim Fei-Long Deejay Cammy Balrog Sagat M.Bison --------- This is a fan-made project developed with the OpenBOR Engine and can be a lot of fun, especially if you're a fan of the Final Fight and Street Fighter series'. For more information on this project and (hopefully) where to download it, visit the following link: https://www.chronocrash.com/forum/ind...