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Wesley and his dad are playing through all of Kirby Super Star! In this series , we play all the way through the first of the 5 main games. Can we defeat Meta Knight? Kirby Super Star (released in PAL regions as Kirby's Fun Pak) is a platformer Kirby game developed by HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. It was originally released in Japan on March 21, 1996, in North America on September 20, 1996 and in Europe on January 23, 1997. This is the fourth main installment in the series, and as well as the second to be released on a home console (first being Kirby's Adventure). Kirby Super Star was remade for the Nintendo DS in 2008, titled Kirby Super Star Ultra. The game also saw a re-release on the Wii and Wii U Virtual Consoles. Additionally, it is one of the 21 games packaged with the Super NES Classic Edition system. The game was made available as part of the Nintendo Switch Online service on December 12, 2019; a special version with all of the modes unlocked was added June 9, 2022. Kirby Super Star is a "games omnibus"[4] of nine small games, and one of the most popular games in the series. It is the Kirby title that first introduced Helpers, which are enemies turned to allies, and can be controlled by a computer or a second player. If Kirby has a Copy Ability, simply pressing the A button triggers a second player "Helper" character to appear in exchange of current ability. Furthermore, Helpers were used to facilitate the game's two-player simultaneous cooperative play, another first in the Kirby series. Nearly the entire game is playable in co-op multiplayer. If a second player is not present, the Helper character is controlled by AI until a second controller is activated by pressing any button. Kirby retains all of his signature abilities: inhaling, swallowing, floating, sliding and gains the new ability to block attacks with his guard. Kirby's Copy Abilities now have greater moveset complexity, with multiple moves for a single ability rather than one. This game was also the debut of Kirby's "hats," different headgear and appearances that come with Copy Abilities. In previous games, Kirby would only change color or wield a weapon, but now abilities (such as the Fire ability granting Kirby a crown of flames or the Yo-Yo ability granting him a backwards baseball cap) have specific hats. The ability hats return in almost every Kirby game that was released after Kirby Super Star to help differentiate between his abilities and to better symbolize them. Kirby Super Star was the first Kirby game to feature a continuous "analog" health gauge, instead of having a discrete number of "vitality bars" as seen in earlier games, and used in newer titles such as Kirby: Squeak Squad, but this is the only time the HP system was used on such an in-depth scale. The meters don't give the exact amount of health Kirby and the second player have. However, it seems Helpers have less default health than Kirby. Another effect is that most enemies usually require more than one hit to defeat, depending on what ability is used. The only time attack power can be directly measured is when fighting the Computer Virus boss, as the message system displays how much damage was dealt to a Computer Virus minion. For example, based on measurements against (unshielded) Computer Virus minions, powerful abilities include Stone and Wheelie Rider (when controlled by a second player). Kirby's Hammer Flip deals 80 points of damage, while Crash does a one-time 160 points. Performing a Suplex throw and then the Fury Stomp from its moveset right after can do up to 174 points.