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Boxing Underdog just dropped a massive patch — and it actually changes everything. In this Day 3 video, I jump back into Boxing Underdog after their latest round of updates, and this one is loaded with quality-of-life fixes and gameplay improvements. Whether you're a ranked grinder or just testing the waters, this update matters. Here’s what they changed: -Auto Start for Ranked Matches – No more waiting or clicking "ready"… fights start automatically after 6 seconds. -Visual Damage Feedback System – Yellow = light damage, Orange = medium, Red = heavy. Finally, we get some real-time feedback. -Core System Overhaul – Damage is now displayed correctly in both SP and MP. No more reset weirdness between rounds. -Stat Tracking Fixed – Wins and losses are now tracked correctly. -SP/MP Transition Bug Fixes – Characters now behave normally when switching modes. -AI Improvements – Distance control is way better. No more AI nose-to-nose glitching. -Animation Polish – Knockouts, wins, and breaks feel smoother and cleaner. -Physical Barriers Improved – No more clipping through ropes or walls. -Various Minor Fixes – Just a smoother experience all around. In this video, I test these changes in real gameplay, and you can really feel the difference. From ranked to single player, it’s clear the devs are listening and working hard to tighten things up. 💬 Let me know in the comments: which update was most needed for you? 👇 Follow for more updates, gameplay, and fight breakdowns: 🔗 TikTok: / thevrboxinggym #BoxingUnderdog #VRBoxing #VRBoxingGym #VRFitness #BoxingGame #VRFighting #VRSports #BoxingGameplay #VirtualRealityBoxing #BoxingSim #BoxingVideoGame #ImmersiveBoxing #VRGaming #VRWorkout #BoxingLife #CombatSportsVR #VRTraining #BoxingHighlights #VRGamingCommunity #BoxingPatchNotes #GamingUpdate #VRBoxingGameplay #FightNightVR