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I hope you liked the video, and as always if you have any questions feel free to ask in the comments. Special thanks to Leroy, Chip, Z, Shrimp, Gengar and many more over the discord. Music I used: -00.00 (First backround music): run run run • run run run -03.13 : Every Living Breathing Moment • Every Living Breathing Moment -05.10 : 1700 sea shanties at 2 am • 1700 sea shanties at 2 am -05.40 : Sneaky Snitch • Sneaky Snitch -09.40 (Outro): Tally Hall - Hidden in the Sand • Tally Hall - Hidden in the Sand | Lyrics (Don't mind this it’s just for the SEO) Dark and Darker is a distinctive multiplayer video game that blends elements of dungeon crawling, role-playing, and extraction shooter mechanics within a gritty medieval fantasy world. Developed by the South Korean studio Ironmace, it first gained attention during playtests in early 2023 and later entered early access availability on PC. Its genre-defying gameplay and high-stakes tension have made it a talked-about title among fans of hardcore RPGs and PvP experiences. At its core, Dark and Darker is a first-person PvPvE (player vs player vs environment) dungeon crawler. Players form small parties—often trios—and descend into sprawling dark citadels filled with dangerous monsters, deadly traps, and hidden treasures. They choose from multiple character classes, such as fighter, rogue, wizard, cleric, ranger, barbarian, bard, warlock, druid, and sorcerer, each with distinct strengths, combat styles, and tactical roles. Successfully navigating the dungeon demands cooperation, strategic thinking, and careful preparation. A defining aspect of Dark and Darker is its extraction gameplay loop: players enter a dungeon with their current gear and supplies, gather valuable loot by defeating monsters and opening chests, and then attempt to escape before night or closing darkness consumes the area. If a player dies at any point, all carried loot and equipment are lost, which creates a powerful tension between risk and reward. Returning safely to an extraction point allows players to keep and store their loot for future runs or sell it through in-game systems. Originally, the game’s early access implementation focused heavily on competitive interactions between players—engaging in ambushes, alliances, and betrayals as rival treasure hunters sought to claim the same riches. This PvP pressure alongside monstrous threats drove much of Dark and Darker’s unpredictable and thrilling moments. In response to community feedback, Dark and Darker has expanded its gameplay with a PvE-focused Adventure Mode introduced in Season 6 of early access. This new mode allows players to cooperate against AI enemies without the risk of being attacked by other human players, making the game more accessible to those who prefer cooperative dungeon exploration. The update also brought in new monsters, sub-bosses, and changes to loot and risk-reward balance, reshaping how players approach dungeon runs. Throughout its development, Dark and Darker has generated significant player interest but also controversy. Legal disputes, transitions between platforms such as Steam and Epic Games Store, and changes to its marketplace and monetization systems have sparked discussion among the community. Despite these challenges, the game remains noteworthy for introducing a tense, atmospheric take on dungeon crawling that combines strategic RPG depth with extraction and survival dynamics rarely seen in mainstream titles. Ultimately, Dark and Darker stands out for the way it makes every decision matter—from the choice of when to press deeper into danger to whether you engage or avoid other players—and for how it sustains suspense from the moment you enter the dungeon until you either escape victorious or fall, losing everything in the depths.