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A full no commentary playthrough of Celeste Please like the video and subscribe if you enjoyed it! 00:00:00 Prologue 00:02:33 Chapter 1: Forsaken City 00:16:24 Chapter 2: Old Site 00:37:01 Chapter 3: Celestial Resort 01:19:48 Chapter 4: Golden Ridge 01:54:13 Chapter 5: Mirror Temple 02:48:15 Chapter 6: Reflection 04:04:24 Chapter 7: The Summit 05:26:48 Credits Game: Celeste Release Date: January 25, 2018 Developer: Maddy Makes Games Celeste is a platforming video game by Canadian video game developers Matt Thorson and Noel Berry, with art by the Brazilian studio MiniBoss. The game was originally created as a prototype in four days during a game jam, and later expanded into a full release. Celeste was released in January 2018 on Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, macOS, and Linux. A DLC chapter entitled "Farewell" was released on September 9, 2019. Celeste is a platform game in which players control a girl named Madeline as she makes her way up a mountain while avoiding various deadly obstacles. Along with jumping and climbing up walls for a limited amount of time, Madeline has the ability to perform a mid-air dash in the eight cardinal and intercardinal directions. This move can only be performed once and must be replenished by either landing on the ground, hitting certain objects such as replenishing crystals, or moving to a new screen (although the player is granted a second dash later on in the game). Throughout each level, the player will encounter additional mechanics, such as springs that launch the player or feathers that allow brief flight, and deadly objects such as spikes which kill Madeline (returning her to the start of the room). Players can also access an Assist Mode, where they can change some attributes about the game's physics. Some of these include: infinite air-dashes, invincibility, or slowing the game's speed. Hidden throughout most "A-Side" chapters of the game are optional strawberries, obtained through challenging platforming or puzzle solving sections, which slightly affect the game's ending depending on how many are collected, as well as a cassette tape that unlocks a "B-Side", which provides harder platforming puzzles using the mechanics introduced in the A-Side. Optional "crystal hearts" used to access post-game content are also found in each A-side. Beating all the B-Sides then unlocks the "C-Side" versions, which are very hard but short stages which expand further upon the mechanics in the A- and B-Sides. B-Sides, C Sides, and the Farewell DLC chapter all teach the player more complicated movement techniques that are needed to clear otherwise impossible obstacles. Upon clearing all C-Sides, the player can access the Variants menu, which allows players to change the game's physics in a way similar to the game's Assist Mode. Some of these "variants" include: speeding the game up, 360 degree dashing, and low friction. These serve to make the game both more challenging and fun. The original Celeste Classic Pico-8 prototype can also be found as a hidden minigame.