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Title: Learning to Play, Imitate and Collaborate with Pesky Humans: Some Lessons from the AI's Perspective Speaker: Dr Sam Devlin / Microsoft Research Description: I would love the opportunity to share with this community some reliable design patterns I have learnt researching and developing machine learning for non-player character control from collaborations on Age of Empires 4, Bleeding Edge, Minecraft and more. The talk will try to cut through the research jargon and AI hype to a core set of 3 fundamental approaches to learning to play by reinforcement, imitate by behaviour cloning and combine these to enable collaboration with any human player. -- The AI and Games Conference is Europe's leading event dedicated to networking and knowledge exchange for students, researchers and professionals working in artificial intelligence for games. -- Check out all of our content: Website and Newsletter: http://www.aiandgames.com AI and Games: / @aiandgames AI and Games Plus: / @aiandgamesplus AI and Games Conference: / @aiandgamesconference Goal State: / @goalstateai Livestreams on Twitch: / aiandgames Join our Discord Community: https://discord.aiandgames.com Buy our Merch: https://store.aiandgames.com -- Follow 'AI and Games' on social media. BlueSky: https://bsky.app/profile/tommy.aiandg... Twitter: / aiandgames Mastodon: https://mastodon.gamedev.place/@AIand... TikTok: / aiandgames Instagram: / aiandgames Threads: https://www.threads.net/@aiandgames