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twinmotion tutorials playlist • TwinMotion tutorials If we want to put an custom object in a path to move, use the custom path. To do this in the context field then paths and custom path. We use the drawing tool to create the path and by clicking on the scene we create the desired path and by returning to the first point we can create a loop .. As you can see by default a cube is in the path .. in this box you can insert any other object. With these points we can change the curve of the path and if you pay attention, there are + signs between the points that you can click to create a new point. We raise one of the points a little higher. But as before, it stays on the floor due to the force of gravity. This is because the physics option is active. If we turn it off, now the object also comes up in a curved path. Now let's check the its settings, first we increase the speed a little in speed. In the animation section, you can choose how to move. The once state means that the object travels only once. once ping pong, loop, loop ping pong .. In reverse you can change the direction of movement., the object pauses for 1 second when it reaches the first of its path, which you can set based on the second, which I set to zero in delay section . Now select an aircraft and put it in this box. If the rotation is zero, the aircraft will travel exactly the way of path , but you can change the object rotation. As you can see, the object is exactly following the path and the curves of the path because the follow mode is active. If you turn it off, the fixed rotation of object continues to move without any rotation. There is also a layer in the scene manager that you can select to move the entire path.