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From the Houdini 18.5 HIVE (Originally broadcast October 29, 2020) In this session, we will go through the tool set designed for animation clean up in the new KineFX toolset. We will go through the basics on how these tools work and then show a few interesting set ups with them. The tools that we will be covering today are: realistic shoulder, joint stabilization and collision, reverse foot set up and terrain adaptation. Mihnea Stoica started his journey down the CG path roughly over 4 years ago when he decided to enroll at Breda University of Applied Sciences in Breda, Netherlands. He worked hard the first three years and this secured an internship with the SideFX GameDev team in Santa Monica, California where he started working with KineFX. After a successful internship he has started working with SideFX as a contractor character TD. 00:01:19 Overview 00:02:30 Realistic Shoulder Node 00:02:25 Reverse Foot Node 00:16:23 Stabilize Joint Node 00:29:59 Adapt to Terrain Node: 00:40:24 Collide Geometry Node: