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This guide exists to teach you how to create a custom interior, MLO, or building for GTA:V. Using tools such as Codewalker, 3DS Max, and many others. In this description, you can find basic documentation from various GTA:V mappers who have kept their secrets mostly hidden and nearly impossible to find. This video exposes those practices and allows beginners such as yourself to learn the process of creating a custom interior, mlo, or building in GTA:V for FiveM, RAGE:MP, and alt:V. Google Document has moved to: https://github.com/Stuyk/altv-markdow... alt:V Official: https://www.altv.mp/ alt:V Unofficial Documentation: https://github.com/Stuyk/altv-markdow... 4:00 Codewalker building/entity selection. 3:50 - export building 4:00 - export folders set up 4:40 - Collisions (ybn) 6:39 - Occlusions (identifying in codewalker, and removing via xml) 10:00 - 3ds max edits - .obn edit. 11:35 - Door removal from collision 14:00 - Import in game model to edit door 15:43 - Set up DLC pack 17:20 - RPF file 18:00 - edit 'content.xml' 19:00 - Dlc folder 19:25 - Import files 25:56 - Create [Resource] to test/verify. 30:00 - Starts interior 33:34 - Wall creation 35:50 - Door hole cut 43:29 - Materials/textures 45:08 - UVW Mapping 48:40 - Collisions 50:10 - Exporting - GIMS evo 51:30 - Schematic view - sort/layer/connect 55:20 - Modify mlo and ytyp +manifest 57:50 - Portal (doorway vertex coordinates) 1:00:43 - Bringing assets in game. 1:04:00 - Saving Ymap - adding entites 1:05:08 - Adding door - change model (rpf explorer) 1:06:00 - Saving 1:07:00 - Adding to resource - testing live. 1:09:40 - Vertex Painting