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Project Overview: This is my personal prototype, "Silent Descent", developed in Unity from the ground up. In this project, I acted as both the Sound Designer and the Technical Audio Integrator. Technical Implementation: Prototype Development: Built the scene in Unity, including movement logic and object interaction from scratch. Wwise Integration: Complete setup of the Wwise audio engine and its seamless connection with Unity. C# Scripting: Wrote custom scripts to trigger Audio Events, manage RTPCs, and handle State/Switch transitions. Sonic Perspective System: Implemented a dynamic 3-layer ambient system (Ground / Air / Sky layers) that adapts based on the camera's distance from objects. 🔊 Audio Design Solutions: System Adaptivity: Spaceship engine sounds change dynamically via RTPCs based on velocity and engine load. Spatial Audio: Configured 3D attenuation, custom falloff curves, and Reverb Zones to contrast the vastness of deep space with cramped interior corridors. SFX Design: Created unique assets for UI, environmental cues, and mechanical ship components. 💻 Tech Stack: Engine: Unity Middleware: Wwise DAW: Ableton Live #GameAudio #SoundDesign #Wwise #Unity3D #TechnicalSoundDesign #GameDev