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Zac Jungle received a nice few buffs this patch, with the increased knockup on his E and the slight bonus to his W when you pick up a blob when the spell isn't on cooldown. In addition the cinderhulk and gromp changes greatly buff him as now he can build HP and still do quite a bit of damage as the cinderhulk and gromp passive when combined with a very tanky champion will cause you to last very long and annoy the ad carry. Jungle Zac or be Flubber (damn that movie sucked). Runes: MARKS (magic pen or attack speed are fine, MPen is better late, AS is better for clear) 9 Flat Magic Penetration SEALS (any mix of armor/health runes are fine, just avoid early invades!) 9 Flat Armor GLYPHS (DEPENDS ON OPPONENTS, CDR VS low magic teams, MR for 2+ high magic damage users ) 6 Flat CDR 3 scaling MR or 0-9 Flat MR 0-9 Scaling MR QUINTS: (AP helps your clear early and does a little bit of damage to champions, magic penetration would be fine here but it'd hurt your clear) 3 Flat Ability Power Masteries: 9-21-0 9 Offense: 1 Double Edged Sword 3 Sorcery 1 Expose Weakness (this still works with your own attacks as far as I know) 3 Mental Force 1 Arcane Mastery 21 Defense: 2 Block 2 Tough Skin 1 Unyielding 3 Veteran's Scars 1 Bladed Armor 1 Oppression 1 Juggernaut 3 Hardiness 1 Resistance 3 Perseverance 1 Reinforced Armor 1 Second Wind 1 Tenacious Like me on facebook!: www.facebook.com/tsmtheoddone Follow me on twitter!: www.twitter.com/tsmtheoddone Don't forget to subscribe!