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Before implementation the quest details don't carry between stages Can I just amend current save Do I use a new save object or start combining? - Maybe new and start thinking of combining once complete? Get the info from quest log component, and use get current quest logs Using the LevelDataObjected to store current and active Created new struct FQuestSaveData Look at FQuestSaveData So look at LevelDataObject variables Show that the Quest Progress is mapped to FQuestSaveData Look at saveQuestDetailsFunction Hover over pins to show what plug ins they are also read comments. Look at load quest details function Show we used the QuestLogComponent - add new quest function Show we added a return node on quest log component - Add New Quest Tutorial creates game instance - do we have one already? - Yes I do Using Game Instance that was created for Previous save system - MyGameInstance Note tutorial uses savedata but I have previously used playerdata - going with this for now Hmmmm... My old save records to each specific levels save file by name - Might be wise to go with tutorial and then improve through here if necessary? Look at event Init from MyGameInstance Show BP_Thumbhead Input graph Button to save game 2 game instances on BP - problem? Tutorial shows begin play - I want this for continue and not begin play Show UI main menu graph Go to my level data object - Load quests function Look at new SaveQuestLog function Back to bp_thumbhead to see were save quest log called Show in maps and modes we are using the game instance So now, go into game Strand level, get quest, complete objective, press Y to Save, quit game, continue? Doubt work due to Continue only starts from Albert Dock Playerdata slot may be incorrect So many reasons this wouldn't work How to put this together myself? Start with how and when to save. I'd rather not use a key to save. This should be done once quest given, and each objective saved (or leaving stage). Loading the objectives. Should be done on pressing continue (for now at least). Problem with quest between stages - tutorial only shows one save. I need to be able to continue from last stage. So need to look at ui to load last stage upon continue. Also when loading stage we need to load objectives. Do we load objectives only for corresponding stage or for all stages. I recommend all for now but eventually the quest menu will be divided into stages.