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Link to my steam workshop https://steamcommunity.com/profiles/7... (Noticeable bugs) miscellaneous is set at 10 for all lords. Lords are not selling wheat and letting their stockpiles overflow with product. Not sure why their not selling. To slow wheat income they build 2 hops, then 5 apple/Cheese followed by 1 wheat. In total they should only build 1-2 wheat farms during the playtime. (14 farms max on all lords/some go a little higher) Hopefully slowing the overflow Lady Seren has a max of 6 pitch rigs. sometimes she'll go for 1 or 3 pitch rigs. She needs at least 3 pitch rigs for all 10 hovels. She can still function with 9 Hovels. Update Notes! Every lord now has 1 Meat farm. (The King uses 2) Every lord uses ladder men (15-25 Limit) They're good even if the AI doesn't have units that climb ladders. Great fodder for traps. The Queen Hole in wall is now replaced with a defense turret. (Dual swordmen removed) Moat digging units are now demolishers. (was European Archers) Arabian and Bedouin camps are swapped. (Arabian camp was being destroyed too often. I want no interruptions on horse archer recruitment) Inner castle layout slightly changed. The Hammer Now has stables. He uses knights, Horse archers and Skirmishers to harass. Added pitch and more traps to be lore accurate from Stronghold 2, due to error of not realizing he uses them. Mangonel is replaced with tower ballista to help fight catapult spam. The King Mangonel is replaced with tower ballista to help fight catapult spam. Sir William Now has 1 fire ballista on the left side of his castle to help fight catapult spam. The Hawk Now uses assassins (40 limit) The Bishop Now changed to a crusader lord (was Bedouin for the robes to look more like The Bishop) (Updates after video was posted) February 28 2026. Fixed The Hammer and Sir William’s housing problem. Added 1 hovel to both layouts. Now they can recruit troops and attack. #strongholdcrusaderde #strongholdcrusaderdefinitiveedition