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Learn how to create a quick and functional inverse kinematics (IK) rig in Blender in just a few minutes. This step-by-step Blender rigging tutorial walks you through the entire process—from setting up your bones and creating a simple leg rig to adding IK constraints and customizing the knee direction using a pole target. Perfect for Blender beginners and intermediate users looking to speed up their animation workflow. We'll cover how to extrude bones, set constraints, configure chain lengths, and fine-tune bone roll angles for accurate IK control. This tutorial is ideal for those wanting to rig characters or simple mechanical structures efficiently inside Blender. Key topics covered: How to add and extrude bones Setting up IK constraints in Blender Adjusting bone roll and pole angle Parenting bones for better control Troubleshooting common IK rigging issues 00:00 - Inverse Kinematics in Blender 00:14 - Extruding leg and foot bones 00:26 - Adding extra bones for IK control 00:47 - Clearing parenting from control bones 01:02 - Switching to pose mode 01:22 - Testing the IK system 01:37 - Why the knee bends incorrectly 01:58 - Setting the pole target constraint 02:18 - Adjusting bone roll angles in edit mode 02:32 - Displaying bone axes 02:53 - Rotating the bone roll to align correctly 03:05 - Finalizing correct IK movement 03:17 - Enhancing IK control and behavior 03:26 - Setting chain length 03:39 - Making the foot follow IK movement 03:57 - Adding copy location constraint 04:06 - Adjusting constraint target 04:39 - Final IK rig test