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In this video I show you guys how to create erosive terrain in blender, with geo and simulation nodes :) My Patreon : https://www.patreon.com/user/membersh... (For The Treats) 00:00 Intro / Showcase 00:36 Greetings and Blender Setup 00:21 Into The Geometry Nodes Tab 01:29 Creating A Mountain Base Shape 04:49 Organising and Cleaning Up The Terrain Base Nodes 05:29 Simulation Zone (Explanation and Example) 06:11 Adding in the Points (to Deform the Mesh and Create Erosions) 07:11 Seperating The Mesh From The Points 08:11 How to Troubleshoot (Using The Attribute Table) 08:34 Adding Velocity to The Points 09:12 I Made A Mistake 09:35 I Fix The Mistake 09:58 Admiring My Work 10:08 Tweaking The Velocity 10:35 Make The Points Travel Across the Mesh Surface (Intro) 10:49 Capture The Normal From The Mesh 11:14 Transfer The Normal Attribute 12:00 Cleaning Up The Nodes 13:04 Make The Points follow the Mesh Surface (Meat and Potatoes) 14:35 Cleaning Up The Nodes 14:54 Configuring The 'Age' Attribute (Delete Redundant Points) 16:13 Changing The Appearance Of The Points (OCD) 16:33 Cleaning Up 16:50 This Step Is Important For Later (N1) 18:18 Points Affecting Mesh Deformation (Intro) 18:27 Geometry Proximity To The Rescue 18:50 Saving The Node Group We Made Earlier (N1) For Later 19:11 Adjusting The Selection Mask That The Points Have Made 19:43 The Core Concept Of The Node Tree Sim Wakes Up To Reality (Points Affecting Mesh) 19:54 I Complain About Holes 20:21 Making The Selection Mask Overly Complex :) 21:29 Cleaning Up Again 21:55 Tweaking Parameters 23:06 Time To Do Something About Those Holes(Intro) 23:25 Updating The Velocity 25:02 Cleanup :) 25:28 N1 Node Group Is Now Useful (Removing The Holes) 26:28 Connecting The Velocity Mask To The Mesh Deformation Mask 27:43 Cleaning Up 28:23 Adding Sediment 29:37 What To Do If You Are Unhappy With The Result 30:03 The Last Thing To Do 30:19 Thankful Remarks And Sincere Gratitude 30:26 Consider Supporting On Patreon: https://www.patreon.com/user/membersh... 30:54 More Sincere Gratitude :)