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hey whats going on! This new Marathon update brings some serious changes that are going to impact how every run feels from start to finish. The biggest shift comes from the slide canceling fix, which means movement now has real consequences instead of letting players chain momentum endlessly. If you relied on speed and aggressive repositioning, this is something you’re going to feel instantly. But it’s not just about movement. This update also fixes contract bugs that could lock players in rooms, improves how objectives are shown during runs, and makes multiple zones play better overall. From Dire Marsh waypoint fixes to Outpost combat adjustments and Pinwheel loot improvements, there’s a lot here that quietly improves the experience without being obvious at first glance. On top of that, stability and performance got attention too, with Armory fixes, UI improvements, better keybinding controls, and smoother text chat behavior. Even Codex progression and localization issues have been cleaned up, which shows this patch is more about polishing the entire game rather than just tweaking one mechanic. If you play Marathon regularly, this update is going to change how you approach fights, movement, and even how you plan your runs. Watch till the end to understand what really changed and how it affects your gameplay going forward.