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There was genuine promise with Redfall when we first took a look at it, but unfortunately, it was abundantly clear that the game had been rushed to gamers in a totally unfinished state, rife with gameplay issues, a multitude of technical problems and bugs. Indicative of it all was that a game marketed with 60fps material shipped at 30fps. Five months later, Patch 1.2 brings us the 60fps mode it should have had at launch and it's OK - but what about everything else? Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe Join the DF Patreon to support the team more directly and to get access to everything we do via pristine quality downloads: https://bit.ly/3jEGjvx Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: https://bit.ly/2BqRTt0 For commercial enquiries, please contact [email protected] 00:00 Overview 01:06 Fixes for glitches and visual issues 05:48 Mode comparisons and performance 11:14 Analysis and conclusion