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Finally finished working on his texture. He also has an engine sound that is a combination of Giovanni's and his unmodified self's new engine sound. He's quite similar to Speedway McQueen - similar insane acceleration, handling and top speed, except Chick Hicks has worse powerslide parameters, but even higher top speed - whopping 225 mph! His boost is also really different from McQueen's, since it's basically an upgraded version of normal Chick's - with even faster recharge and higher capacity (but it's still quite low). His boost is probably one of the most spammable ones in the entire Overhaul. Overall, he really sells the vibe of the "playable boss" character in the Overhaul - his original physics were quite underwhelming for his status. Now he's basically the best character in the entire game, competing really only against Speedway McQ. The mod in the video is "Need for Octane" mod pack made by me for Hi-Octane 2.0 mod playtest version. Need for Octane includes optional addons that tweak and overhaul physics, opponent AI, sounds and more. I plan to publically release it when the HO 2.0 update oficially comes out. Here's a in-depth doc with character design for my .phy Overhaul: https://docs.google.com/document/d/11... #gaming #cars #maternational #modding #mods #racinggames #chickhicks