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Happy new year, everyone! I hope you had a great treat during the eve's festivities. I might as well start the year with an ACVI upload I have been wanting to do for a while, considering I never uploaded the final mission of the third route on NG++. How more stylish can it get than completing an extra hard version of Coral Release with White Glint on Gen.4-like mobility? Featured mod 1: White Glint NEXT by KRDCD NexusMods link: https://www.nexusmods.com/armoredcore... This mod was updated with alternate parts that deploy the back boosters and heat sinks Featured mod 2: NEXT Movement Regulation by ooyuusaku NexusMods link: https://www.nexusmods.com/armoredcore... The mod by itself is outdated, but can be merged into your own regulation via Smithbox. Tweaked some values like ALLMIND's health and ammo count Featured mod 3: N-WGIX/v by KRDCD NexusMods link: https://www.nexusmods.com/armoredcore... Took the default frame modelswap as well as an unpublished IA-C01W2: ML-REDSHIFT modelswap for the laser blade Featured mod 4: AA22 HEAVY CAVALRY by KRDCD NexusMods link: https://www.nexusmods.com/armoredcore... Took the laser rifle and changed the ID to match Ayre's IA-C01W1: NB-REDSHIFT Featured mod 5: AC Esperanza - AC Wildcat by KRDCD NexusMods link: https://www.nexusmods.com/armoredcore... Took the MRL-RE111 and changed the ID to match Ayre's Coral Shield Featured mod 6: SOLUH NEXT by KRDCD NexusMods link: https://www.nexusmods.com/armoredcore... Took the CP-48 for Ayre's Coral Missile Featured mod 7: Removed Back Weapon Mounts by KRDCD NexusMods link: https://www.nexusmods.com/armoredcore... Featured mod 8: Camera Tweaks (DLL) by huutaiii NexusMods link: https://www.nexusmods.com/armoredcore... The mod has been updated a while ago, so it works even after 1.07 Featured mod 9: No HUD by ahiseeitnow NexusMods link: https://www.nexusmods.com/armoredcore... Timestamps: 0:00 - Coral Release beginnining cutscene 1:03 - Mission start (BGM: Remember) 2:24 - Mid-mission cutscene (BGM: Mechanized Memories) 5:31 - Final phase (BGM: Mechanised Memories - in the end -) 7:49 - The final play, ending cutscene & mission results 11:25 - Extra - White Glint display & build (BGM: Someone Is Always Moving on The Surface) 12:27 - Extra - N-WGIX/v display & build for Ayre 13:05 - Extra - Deployed White Glint boosters 13:24 - Extra - Glowing heat sinks 13:55 - Extra - ALLMIND health increase 14:20 - End screen Armored Core VI: Fires of Rubicon playlist: • Armored Core VI: Fires of Rubicon Follow me on Bluesky: https://bsky.app/profile/knightvalfod... Follow me on Twitter: / knight_valfodr Follow me on Instagram: / knightvalfodr I set up a new Ko-fi account. Donations are welcome! https://ko-fi.com/knightvalfodr Additional tags: #armoredcorevi #armoredcore #firesofrubicon