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Subtitles are available! There is a readable version of the video here: https://docs.google.com/document/d/1u... Also a few comments that I didn't include in the video: Just like Push immunity has a yellow outline, skills that are Paralysis immune have a faint white glow. I would not use this as a reliable indicator however, as there are a large number of skills in the game that do not follow this rule. If you use Alt+X to hide the UI (like the timer at the top), the Hard CC resistance bar is also hidden. The bubble is still there, but it's quite hard to see. When it comes to heights, the character model factors in. Skills that don't hit air can still hit characters as they're falling close to the ground. Other skills that usually hit air, will not hit if enemies are taken too high. You have to experiment with heights to see what can and can't hit at different heights. 0:00 - Intro 0:56 - Hitstun (AKA: Soft Stiffness) 2:34 - Paralysis (AKA: Hard Stiffness) 3:15 - Push (AKA: Knockup/Knockdown/Knockback) 5:58 - Hard CC (Stun, Electroshock, Fear, Earthquake, Freeze & Petrification) 9:08 - Thanks & Twitch My buddies' twitch and youtube for those interested: Boodendorf: / boodendorf / / boodendorf MomusKP: / momuskp Gremori Riel: / snailpetit And my own! Please do check it out, I'd appreciate the support: Lin-0: / lin_null #LostArk #PvP #CC