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Testing a "game mode" that we are working lately that uses HAL NR6 and BI's Sector Control to create an intense Combined Arms experience. Here, we were testing some scripts that we are using and the general "playability" of this "too"-early phase of development. It won't be something extremely complex but we hope it will become a really fun and intense experience. We try to make this more of a "framework" where mission makers will be able to place down some pre-made compositions, add some line of code here and there and set everything to their liking in less than 2-3 hours to produce intense Combined Arms experiences in every #arma3 map! "Chapters": 00:00 Start 00:45 Moving to fight 04:40 GRENADEEEE 05:15 "First Contact" 06:00 Just moving... Skip this part! 08:05 Calling Reinforcements and... Keep moving 09:00 Taking fire 10:05 Caching System lagged! 11:10 Moving to capture the Sector 14:15 Defending the captured Sector 18:30 Calling for extraction 21:30 RTB? Nope... Moving to the next fight 23:40 Landing... Pretty far away though... So... Walking! 24:40 After the planning, we move. Skip this part! 26:00 Found enemy APC and moving to neutralize 29:25 And... BOOM! Good effect on target! 31:30 Moving again. Skip this part! 33:50 Arrived at the "First Lines" 35:00 Rural building-to-building shooting started 37:10 Enemy APC obliterating our forces! Let's go hunting! 39:15 The hunter became the hunted! 44:40 Aoutch! That's it folks! Mods used: Map: Kotlyne, Ukraine (https://steamcommunity.com/sharedfile...) JCA - Infantry Arsenal (https://steamcommunity.com/sharedfile...) JCA - Infantry Equipment (https://steamcommunity.com/sharedfile...) JCA - M50 APR (https://steamcommunity.com/sharedfile...) Special Stealth Uniforms [SSU] (https://steamcommunity.com/sharedfile...) Special Stealth Uniforms - CSAT Addition [SSU] (https://steamcommunity.com/sharedfile...) !*NR6 PACK - HAL Evolved*! (https://steamcommunity.com/sharedfile...) [We can not recommend this mod enough... Go get it... And use it...]