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Matt Schwartz is a former producer for Adult Swim Games. In the first half of our conversation, we talk about why it must be "soul-crushing" to work games that are marketed as pushing boundaries but deeper down are just another "shooting gallery," how the industry has always since the very beginning favored releasing sequel after sequel, and how the rise of younger developers is impacting the bigger ecosystem. This Q&A took place on August 31, 2015. New audio posted every Friday. Please consider supporting my independent interviewing and reporting: / davidwolinsky Thanks for your support! You can read transcripts of other interviews I've done for Don't Die over at: https://nodontdie.com/ Music by Mandelbrut Thanks, David Wolinsky