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Learn how to efficiently draw paths using an array of coordinates in Swift with minimal coding. Explore the features of `CGPath` and `CLLocationCoordinate2D` in this detailed guide. --- This video is based on the question https://stackoverflow.com/q/63673035/ asked by the user 'SwiftyJD' ( https://stackoverflow.com/u/6031898/ ) and on the answer https://stackoverflow.com/a/63673254/ provided by the user 'giorashc' ( https://stackoverflow.com/u/986169/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions. Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: How to iterate through an array of coordinates to draw a CGPath? Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l... The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license. If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com. --- Drawing Paths with CGPath in iOS When developing applications in iOS, one common task is drawing shapes or paths based on a series of coordinates. Whether it's for mapping, graphics, or custom UI elements, being able to efficiently loop through an array of coordinates can save a lot of hardcoding efforts. In this post, we will illustrate how to iterate through an array of coordinates and use it to draw a CGPath in Swift. The Problem: Hardcoding Values In many situations, you might find yourself initially hardcoding values into your code. For example, you may have seen a method like this for creating a path using hardcoded coordinates: [[See Video to Reveal this Text or Code Snippet]] While this method works, it is not scalable, nor flexible. If your coordinates change, you have to manually update each point. The Solution: Dynamic Path Creation Instead of hardcoding these coordinates, we should create a function that receives an array of coordinates, allowing for much greater flexibility. Here's how you can accomplish this in Swift. Step-by-Step Solution We want to achieve this using the CLLocationCoordinate2D, which provides properties for latitude and longitude rather than x and y. Here’s how we set up our function: Function Definition: Define a function that takes an array of CLLocationCoordinate2D objects. Looping Through Coordinates: Use a for loop to iterate over the coordinates. It's crucial to treat the first coordinate differently since we'll be using it to move the path. Using move(to:) and addLine(to:): The first coordinate will use move(to:), while the subsequent coordinates will use addLine(to:). Implementation Here's the implementation of the create function using the steps outlined above: [[See Video to Reveal this Text or Code Snippet]] Key Notes Index Check: We utilize the enumerated() function to track the index of each coordinate. This allows us to differentiate the first coordinate from the rest. Coordinate Properties: Remember that CLLocationCoordinate2D uses longitude and latitude instead of x and y. Be sure to map those correctly when creating your CGPoints. Conclusion By following these steps, you can efficiently iterate through an array of coordinates to create dynamic paths in your iOS applications using Swift. This approach not only minimizes hardcoded values but also enhances the maintainability and flexibility of your code. Now, you can easily adapt your drawing logic for any given set of coordinates, making your application more robust and easier to update in the future.