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Get help with your Satisfactory builds by leaving a comment with your issue and I'll try to make a video addressing it! Get Satisfactory saves and blueprints for all my builds at Patreon.com/ggmJake Starting a train network in Satisfactory and wondering if you should build a huge one-way loop (or dual tracks) around the map to avoid collisions? In this Fixit Pioneer Support episode, I break down what works best long-term and why I keep coming back to a dual-track, single-direction-per-lane setup. What you’ll learn *One-way vs two-way tracks:* Why running *two parallel tracks* (clockwise on one side, counterclockwise on the other) scales better as your rail system grows. *Rim-and-spoke layout:* How a *map-wide “rim”* that circumnavigates the world makes it easy to branch off with *spokes* to factories, outposts, and biomes—less custom track, faster expansion. *Blueprint-powered building:* Tips for using *Satisfactory blueprints* to place rail supports, auto-connect track, and even pre-place lighting and signal components to build the network fast. *Signals & throughput:* Why frequent *block signals* matter, and a practical rule of thumb: if you run ~6-car trains, consider blocks around *every ~12 car lengths* to reduce bottlenecks and prevent avoidable traffic jams. *Power bus synergy:* Why it’s smart to run a *main power bus* along your rail ring (yes, rails carry power—no, you shouldn’t rely on it for everything). If you’re aiming for efficient late-game logistics with lots of trains, this approach helps keep your network clean, expandable, and Fixit-compliant. Got a Satisfactory question you want answered next? Drop it in the comments!