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I Interviewed the Developers That Rig Your Ranked Games

How does the matchmaking system for Overwatch 2 work under the hood? I got the opportunity to interview two OW2 developers on the state of matchmaking. Morgan Maddren the Senior Server Engineer, and Gavin Winter, the Senior Systems Designer. In this video I pose tough questions to the developers and gain their insight on what it's like balancing for a massively popular PVP game. How do you give enough information to where your playerbase is happy, but not too much so that the system gets abused? I appreciate both Morgan and Gavin's time as I am able to give you an exclusive insight on game design and the Overwatch 2 ranked system. -- OW2 Coaching: https://coachspilo.com/coaching Watch Live on Twitch:   / spilo   Discord:   / discord   Patreon:   / spilo   TikTok:   / coach_spilo   Instagram:   / coach_spilo   Twitter:   / coach_spilo   VOD Channel:    / @spilo2   Spilo's Band: https://open.spotify.com/artist/07JpQ... -- 0:00 Introduction 0:24 Disclaimers and Context 7:57 Start of Interview with Morgan and Gavin 11:28 Is Forced 50/50 Real? 24:50 "Saving" Players on Loss Streaks 38:15 Are Win/Loss Streaks Intentional? 49:49 Factors Outside of the Matchmaker's Control 51:15 One-Sided Matches 56:00 Why Do One-Sided Matches Exist? 1:04:00 Artificially Keeping Players Lower Ranked? 1:13:38 Are there "Actors" in my Ranked Games? 1:20:00 Zero Sum Games, Player Psychology, and Loss Streaks 1:28:52 The "Carry" and 'Carried" Effect 1:36:24 Conclusion Thanks for watching!

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