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This match took place on April 4th, 2022, just after the previous one I uploaded. And, in this match, I try out 100% Mixed Juice, another Chaos Mutator in Fool's Gambit. With 100% Mixed Juice, all player's stats are randomized at the beginning of the match, and every 4th chapter. HP can range from 1 to 9, the ATK/DEF/EVD stats can range from -5 to +5, and I believe REC ranges from 1 to 6, or could be a "-", which is effectively 1. In addition, whenever stats are rerandomized, everyone is fully healed, and any KO'd players are automatically revived, so you'll never be down for more than 4 turns at the worst, and that's if you're KO'd right after the stat reroll before you can act, and your REC is at least 4, and you fail all of the revive rolls. But, getting KO'd before you can act could be very realistic. Sometimes you'll be handed just 1 HP and -5 EVD, meaning you'd 100% die to a 1, as shown in this screenshot I took during a different match here: https://steamcommunity.com/sharedfile... However, if you're KO'd with 1 max HP, you'll revive with 2 HP, and your max HP will be set to 2. Also, if NoName gets potted, his max HP will be set to 2 regardless, and if he regains his body, his max HP will still be 2 if it was 1 before. (This happened during this match.) On the other hand, you could get godly stats, like 8/+5/+2/+4 or 9/+3/+3/+3 or something. Better enjoy those stats while you have them, because 4 turns later, the game may decide it's your turn to be the dead duck. Unfortunately, it's possible for the game to give crap stats to the same player several times in a row, which can be extremely unfun for that player. I wish they'd adjust it so that if you get lousy stats on one reroll, you'd be guaranteed at least QP's baseline average 5/0/0/0 or greater for the next reroll, or something like that. Also, perhaps this mode should guarantee a minimum of 2 HP, so that no one will be in a situation where they 100% die to a 1. It would probably be a good idea to pick a character with a helpful passive ability, like Miusaki's ability to never take more than 2 damage while defending, or NoName's "extra life" potted head form. In addition, Shifu Robot's Auto Repair causes it to revive automatically regardless of what REC value the game gives it. Oh, and all Hypers drawn are random, just like with Knights and Faeries. Also, achievements are disabled with this Chaos Mutator, understandably. Participants in this match: Player 1: Twice, as Chicken. Player 2: Nater, as Miusaki. Player 3: MARKVD100, as "Killbot" Shifu Robot. Player 4: Me, as NoName. Map: Santa's Workshop. Lobby: ChaosFool712x. BTW, Santa's Workshop now has a cool theme that plays at the start of the match, until someone gets the first norma. I believe this theme was from one of the Christmas events in the past. UPDATE: MarkVD100 informed me that it's from the Crossed Christmases Campaign. And man, if only I'd chosen to step on the trap at the end... Link to the Rabi-Ribi Sound Effects mod: https://steamcommunity.com/workshop/f... NOTE: Jump to 0:35 to skip the waiting at the start. Feel free to comment, but just know that I dislike profanity. Any comments containing F-bombs and/or S-bombs will be beaten to a 100% pulp! (In other words, they'll be deleted.) (Comments containing other types of inappropriate content and excessively spammy pointless comments may meet this fate as well.) You're its: 100% Orange Juice Steam Free Play Online Multiplayer Fool's Gambit Chaos Mutator 100% Mixed Juice All Players' Stats Randomly Determined Will You be Godly or Die if You're So Much as Breathed On? Who Knows? ChaosFool712x Santa's Workshop Chicken Miusaki Shifu Robot NoName Twice Nater MARKVD100 SomeGuy712x Some Guy SRA