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Let me be your tech connect: https://www.youtube.com/@RooK_X8?sub_... Stick with me for TWO minutes on this one, and I'm gonna show you something that can open up your game. Worth noting: In the video, I describe this tech as, on block, being "pretty much too far to punish," but a ready opponent can connect with a st.Jab to punish the run HK. This absolutely cooks, I've been levelling up with it, and I still 100% recommend seeing if it's something that works for you. Thank you to the commenters that brought this to my attention! If you do HP, run, HK instead of Drive Rush, you'll actually open up your opponent with a counter-hit if they hit any normal button (or throw), saving meter and doing unscaled damage. Watch the whole video to see how to safely mix this into your style. Be sure to check out my channel for more of this SICK tech that nobody else is on yet! Special thanks and shout-out to Little Akiba Games for the help with this video: • Goodbye SP Patrick, Hello Little Akib... #streetfighter6 #sf6 #sf6ken #sf6platinum #sf6masterrank #playtowin #optimal #optimalstreetfighter #trainingmode #safekentech #drillersmakekillers #runstoptech #runstop #sideswitch #SF6tactics #kenguide