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Player: Scarlet+ Time: 06:18.37 Recorded on: Thursday, 19 February 2026, 14:55:58 Iwad: Doom 2 Pwad: 32OF64-V.WAD Map: 18 Conarovirus Skill: 4 Category: UV MAX Exe: DSDA-Doom 0.29.4 cl 2 One doom guy, one cyber, one spider master mind and one archvile in this horrible map! Took me quite some amount of tries before I got the mechanics sorted out. So to begin this map, quickly deal with the shotgunners, zombie men and the imp to clear out some space on the starting platform. The if you want to you can soften up the arachnotrons a bit, preferably the one on the lower platform, you can kill this one or at least leave it on low health so that it won't become a nuisance later on. Pressing the button on the side of tower where the top arachnotron sits will slowly lower the pillar on the other side and at the same time reveal a pain elemental some zombie men and a spider master mama. To make the "jump" you have a very small window of time to make it, I figured it was just enough time after pressing the button, to jump down into the toxic waste to grab the plasma and backpack guarded by the cyberdemon, quickly take the teleport that the cyber is standing on, you can only afford to do one single loop around the cyber or else it's going to be too late! Upon arriving back on the starting platform immediately go to the right ledge and strafe jump onto the lowering pillar to get to the lower section. Arachnotron who already have low health dies quickly, be careful about incoming projectiles from that sniping baron. the lever on the wall doesn't need to be pulled in order to trigger the monster closet, just run in and back out a bit and start blasting the plasma before the hit scanners take you down. Sometimes the archvile stays outside, sometimes he come in to the room, its a bit of a gamble, just make sure to utilize the little cover we get! After this part is done, it is possible to be lucky and get some infighting going on between the mancubus/baron and the distant spider master mama by popping your head out. In this run I wasn't as lucky on that. Pressing the lever raises a bridge leading to the chainsaw, saving the blursphere for this moment can be good, as the spider mama will most certainly try to snipe you from afar. In this run I opt for grabbing those cells on the barons platform, just to make sure I have enough to deal with the spider mama AND the cyber.. Shooting that cyber, while not being able to see or hear when he fires, recipe for disaster, I had runs end because rocket hit the roof behind me killing me with the splash damage.. Visually not very interesting map, difficulty, pretty hard in my opinion. Music? totally banging! :D