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Subscribe https://bit.ly/sub-cgs #wizardry #rpg #dungeoncrawler 0:00 Wizardry: Proving Grounds of the Mad Overlord - 1981 1:00 Wizardry II: The Knight of Diamonds - 1982 2:10 Wizardry III: Legacy of Llylgamyn - 1983 3:13 Wizardry IV: The Return of Werdna - 1987 4:22 Wizardry V: Heart of the Maelstrom - 1988 5:31 Wizardry VI: Bane of the Cosmic Forge - 1990 6:41 Wizardry VII: Crusaders of the Dark Savant - 1992 8:00 Nemesis: The Wizardry Adventure - 1996 9:09 Wizardry 8 - 2001 10:19 Wizardry: Tale of the Forsaken Land - 2001 11:28 Wizardry Online - 2013 12:37 Wizrogue: Labyrinth of Wizardry - 2014 13:47 Wizardry VA - TBA More about Wizardry (from Wikipedia): Wizardry is a series of role-playing video games, developed by Sir-Tech, that were highly influential in the evolution of modern role-playing video games. The original Wizardry was a significant influence on early console role-playing games such as Final Fantasy and Dragon Quest. Originally made for the Apple II, the games were later ported to other platforms. The last game in the original series by Sir-Tech was Wizardry 8, released in 2001. There have since been various spin-off titles released only in Japan. The original Wizardry series is composed of eight different titles. All of the titles were first released in North America, and then ported to Japanese computers. Some of the titles were also officially released in Europe. The first three games are a trilogy, with similar settings, plots, and gameplay mechanics. A second trilogy is formed by installments 6 through 8 – Bane of the Cosmic Forge, Crusaders of the Dark Savant and Wizardry 8 – with settings and gameplay mechanics that differed greatly from the first trilogy. The fourth game, The Return of Werdna, was a significant departure from the rest of the series. In it, the player controls Werdna ("Andrew," one of the game's developers, spelled backwards), the evil wizard slain in the first game, and summons groups of monsters to aid him as he fights his way through the prison in which he had been held captive. Rather than monsters, the player faced typical adventuring parties, some of which were pulled from actual user disks sent to Sir-Tech for recovery. Further, the player had only a limited number of keystrokes to use to complete the game. CC licensed YT video segments from: Wizardry: Proving Grounds of the Mad Overlord - 1981 - LordKarnov42