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RetroTink 5x Unboxing & Initial Setup - Make Video Games Look BETTER! скачать в хорошем качестве

RetroTink 5x Unboxing & Initial Setup - Make Video Games Look BETTER! 4 years ago

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retroTink 5x Unboxing & Initial Setup

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RetroTink 5x Unboxing & Initial Setup - Make Video Games Look BETTER!

In this episode, we unbox and go through the initial menu setups of the new RetroTink 5X Upscaler. 0:00 - Introduction 3:58 - Unboxing 4:48 - Remote Control Functions 6:18 - SCART to Composite/S-Video Adapter 7:08 - RetroTink 5X Overview 8:06 - RetroTink 2X Comparison 8:27 - RetroTink SCART/Pro/Multi-Format Comparison 8:51 - OSSC Comparison 10:11 - Menu Walkthru & Feature Overview 19:00 - Final Thoughts It seems like just last week that I had gotten the news that the RetroTink 5x was going to be available to order. Wait a second, that was just last week! That's right, less than a week after the initial shipment started we actually have a RetroTink of 5x here for us to check out. What is the RetroTink 5x? It is a device that connects to your retro video game consoles via composite, component, s-video, or RGB SCART and converts an analog signal to digital, eventually outputting it via HDMI to modern flat panel tvs. This eliminates a lot of signal loss, color fade, and other undesirable issues when connecting retro video game systems to a modern television. The RetroTink 5x is the latest in the line of upscalers and converters from Mike Chi. Mike's original product, the RetroTink 2x, took component, composite, and S-Video signals, line doubled them from 240p to 480p and gave you a digital output via HDMI. This worked wonderfully for many, myself included, but Mike was not happy to rest on his laurels. He followed up the RetroTink 2x with the RetroTink Pro, which added a comb filter and scamline options. Continuing to work, he also developed a SCART version, the RetroTink multi-format to work with systems that output higher than 240P, and the RetroTink Mini, a simpler system that allows you to connect S-Video or composite to your tv. From the box, the RetroTink 5X has inputs for component video, composite video, s-video, and RGB SCART. Designed to be the first automatic optical phase algorithm to boost the sharp edge image with zero adjustments needed, the RetroTink 5x is powered by a custom developed FPGA motion adaptive deinteracing algorithm specifically for games. The goal is to make 480i titles look terrific without adding additional lag or flicker. Input sources can be either 240p, 480i, 288p, 576i, 480p, 720p, or 1080i. You can then output in 480p, 720p, 768p, 1080p, 1200p, and 1440p. Inside the Box you will get the RetroTink 5x itself, and infrared remote control, micro USB cord, quick start card, and a RetroTink sticker. For an additional $5, you can add a SCART to composite adapter which will allow you to convert the SCART port into a secondary composite input. This adds even more value for those who will never use SCART. You'll simply need to provide your own USB Power Supply, something most of us should have lying around. My initial results that I am seeing have me extremely impressed. I cannot wait to roll up my sleeves and experiment with everything that the RetroTink 5x can do. Just seeing what my Master System, JVC X'EYE and TurboGrafx 16 looks like have me wowed. Make sure you are subscribed to the channel as we will have more videos coming soon. Join this channel to get access to perks:    / @roxolid   #RetroTink5X​ #Upscaler​ #MikeChi​ The footage used in this review are used under the Fair Use laws, referenced below: https://www.law.cornell.edu/uscode/te... Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include— (1) the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes; (2) the nature of the copyrighted work; (3) the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and (4) the effect of the use upon the potential market for or value of the copyrighted work. The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors. (Pub. L. 94–553, title I, § 101, Oct. 19, 1976, 90 Stat. 2546; Pub. L. 101–650, title VI, § 607, Dec. 1, 1990, 104 Stat. 5132; Pub. L. 102–492, Oct. 24, 1992, 106 Stat. 3145.)

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